News
Updates from ’88!
Develop Online – Interview
0As the word begins to spread about our 2012 Black Paper, the highly-regarded industry website and magazine Develop was kind enough to grant us an interview and a spotlight!
Click Here to read the full interview.
Industry Report – 2012 Black Paper
3“Where we’re going, we don’t need roads…” -Ronald Reagan
Presenting the first official publication of our 2012 Black Paper, a report on console evolution. Since our formation we have been able to accurately prognosticate several key technologies and evolutions within the game industry. Now, at a time of great upheaval and speculation, we release our definitive treatise on the evolution of the console format and industry. This report, filled with key insights from such industry figureheads as: Dave Perry, Michael Pachter, and Ralph Barbagallo is available as a completely open-source knowledge solution.
Download links are below.
Banned By SOPA.
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Click Here For More Information: http://action.theeca.com/p/dia/action/public/?action_KEY=5279
Join The Massacre – Making Of Featurette!
0Designed In California, Made In Italy (like all the best things)!
An intimate look inside the making of the Zombie Massacre feature film trailer and the motivations behind it. A fun featurette brought to us by the insanely talented team at Extreme Video.
That New Hotness – 1988 Games Logo Reboot!
0Just in time for the New Year, 1988 Games proudly brings itself (and our fans) a sexy new logo reboot!
Friday Freebee™! – Crimas Time
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Just in time for the holiday season, 1988 Games has yet another vulgar and exciting concept for all of the kiddies to sink their thumbs into. Jump in the role of Santy Clause as you unwrap a tongue-in-cheek Christmas adventure originally designed for the PlayStation®2/PSP®. Though casually pitched to several publishers at the time for a larger-scale production, Crimas Time!! remains yet another great idea that could easily be transitioned onto tablets and mobiles!
Speaking of which… Hey SCEI®, you should ask us to make this for your new hand-held!
Friday Freebee™! – Super Action Cupid
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For all the shorty-luvs… This was 1988 Games’ magnum opus of romance and intrigue. Again, another design that was ahead of its time, and one that would work brilliantly for today’s mobile/tablet scene.
Super Action Cupid (2004)
Concept:
This is a puzzle game where players control a cupid angel who’s standing on top of an apartment building downtown and whose mission is to target and shoot pairs of people with his cupid arrows. Doing this successfully will bring said people together and they will form a romantic connection. Players will be rewarded with special bonuses and will eventually level up and move to a new location once they have met their love quota.
Friday Freebee™! – DS Ant Farm
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What was that? You wanted some more??
Back by popular demand is the Friday Freebee™ 7000 HD+. This time, we’re bringing you a game that was designed as a casual, easy-going title for the then up and coming Nintendo DS® platform. This game concept really capitalized on the uniqueness of the control methods available on the DS, and would have surely been remembered for instantly memorable gameplay. As always, yet another idea from the archives of 1988 Games that could easily be transformed onto today’s platforms.
DS Ant Farm (2006)
Friday Freebee™! – Super Loading Dock
0Time for a giveaway!
As the years go on, 1988 Games accumulates a lot of ideas that end up in our intellectual property wine cellars. After a brief stroll through the vintages of 2004, we decided that it was time to share our wealth. As such, we present the first annual Friday Freebee (AKA: Steal This Game Design) submission; open to ye public!
This mini-design – an initial design step that precedes a full-blown document – is for a game that we originally envisioned as a miniature puzzle game based on a dock crane theme. Looking at it again, it is evident that it would be perfect for iPhone or iPad.






